9/10/2023 0 Comments Dd 5e arcane trickster guideI think you're absolutely right about the low spell progression rate, and I think you'd be best off imagining that the Arcane Trickster barely gets above having 1st level spells because for a big part of your career you pretty much won't. People make a big deal about the glorious potential of having Haste on an Arcane Trickster, ignoring that most campaigns aren't going to get to that level unless they started that high. (Trickster Cleric's Duplicity is also worth noting but apparently Dex Clerics or Rogue/Cleric is really meh.) Arcane Trickster looks nice on paper but does certain party setups just make them shine, like a low magic party or one full of magic make them look like crap? I can really get behind using spells like mirror image/blurr to confuse and stab someone. Is it more melee/ ranged combat oriented?ĭoes the Mage Hand ability add a ton of utility?ĭamage spells or all self buffs? (Stats are probably MAD so spell DC probably isnt fantastic) Is it the access to a few spells on top of the skill kit of the rogue? All the Rogue guides I find laud this to be the end-all "So you wanna be Loki, eh? Trick your enemies and knife them, looking damn good the whole way," followed by Swashbuckler's SA triggers and disengage (panache is viewed as either godly or good at least), then a toss up on Thief and Assassin and the remaining REALLY depend on the type of campaign you are in. My more experienced friend says that AT starts off nice but falls to the wayside as things progress. The extremely slow spell progression seems like it it would be a bit of a hindrance and they recharge on a long rest.
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